Android 5.0 Lollipop is the biggest update of
Android to date, introducing an all new visual style, improved
performance, and much more. Android 5.0 Lollipop also extends across
screens big and small, including phones, tablets, wearables, TVs and
cars, to give your users access to information when they need it most.
To get you started on developing and testing on Android 5.0 Lollipop,Android to date, introducing an all new visual style, improved
performance, and much more. Android 5.0 Lollipop also extends across
screens big and small, including phones, tablets, wearables, TVs and
cars, to give your users access to information when they need it most.
here are some of the developer highlights with links to related videos
and documentation.
User experience
- Material design for the
multiscreen world — Material Design is a new approach for designing apps
in today’s multi-device world that takes a comprehensive strategy to
visual, motion, and interaction design across a number of platforms and
form factors. Android 5.0 brings Material Design to the platform, with a
full set of tools for implementing material design
in your apps. The system is incredibly flexible, allowing your app to
express its individual character and brand with bold colors and a
variety of responsive UI patterns and themeable elements. - Enhanced notifications
— New lockscreen notifications let you surface content, updates, and
actions to users at a glance, without needing to unlock their device.
Heads-up notifications let you display content and actions in a small
floating window managed by the system, no matter which app is in the
foreground. Notifications are refreshed for Material Design and you can
use accent colors to express your brand. - Concurrent documents in Overview
— Now you can organize your app by tasks and present these concurrently
as individual “documents” on the Overview screen. For example, instant
messaging apps could declare each chat as a separate document. Users can
flip through these on the Overview screen to find the specific chat
they want and jump straight to it.
Performance
- Android Runtime (ART)
— Android 5.0 runs exclusively on the ART runtime. ART offers
ahead-of-time (AOT) compilation, more efficient garbage collection, and
improved development and debugging features. In many cases it improves
performance of the device, without you having to change your code. - 64-bit support — Support for 64-bit ABIs provides additional
address space and improved performance with certain compute workloads.
Apps written in the Java language can run immediately on 64-bit
architectures with no modifications required. NDK r10c includes 64-bit support, for apps and games using native code. - Project Volta
— New tools and APIs help you build battery-efficient apps. Battery
Historian, a tool included in the SDK, lets you visualize power events
over time and understand how your app is using battery. The JobScheduler
API lets you set the conditions under which your background tasks and
other jobs should run, such as when the device is idle or connected to
an unmetered network or to a charger, to minimize battery impact. More
in this I/O video. - OpenGL ES 3.1 and Android Extension Pack
— With OpenGL ES 3.1, you get compute shaders, stencil textures, and
texture gather for your games. Android Extension Pack (AEP) is a new set
of extensions to OpenGL ES that bring desktop-class graphics to Android
including tessellation and geometry shaders, and use ASTC texture
compression across GPU technologies. More on what's new for game
developers in this DevBytes video. - WebView updates — We’ve updated WebView to support WebRTC,
WebAudio and WebGL will be supported. WebView also includes native
support for all of the Web Components specifications: Custom Elements,
Shadow DOM, HTML Imports, and Templates. WebView is now unbundled from
the system and will be regularly updated through Google Play.
Workplace
- Managed provisioning and unified view of apps
— to make it easier for employees to have a single device for personal
and work use, framework enhancements offer a unified view of apps,
notifications & recents across work apps and personal apps. Profile
owner APIs, in the workplace context, let administrators create and
manage work profiles and defined as part of a new managed provisioning
process. More in this I/O video.
Media
- Advanced camera capabilities
— A new camera API gives you new capabilities for advanced image
capture and processing. On supported devices, your app can capture
uncompressed YUV capture at full 8 megapixel resolution at 30 FPS. You
can also capture raw sensor data and control parameters such as exposure
time, ISO sensitivity, and frame duration, on a per-frame basis. - Audio improvements
— The sound architecture has been enhanced, with lower input latency in
OpenSL, the addition of multichannel-mixing, and USB digital audio mode
support. More in this I/O video.
Connectivity
- BLE Peripheral Mode
— Android devices can now function in Bluetooth Low Energy (BLE)
peripheral mode. Apps can use this capability to broadcast their
presence to nearby devices — for example, you can now build apps that
let a device function as a beacon and transmit data to another BLE
device. More in this I/O video. - Multi-networking
— Apps can dynamically request networks based on capabilities such as
metered or unmetered. This is useful when you want to use a specific
network, such as cellular. Apps can also request platform to re-evaluate
networks for an internet connection. This is useful when your app sees
unusually high latency on a particular network, it can enable the
platform to switch to a better network (if available) sooner with a
graceful handoff.
Get started!
You can get started developing and testing on Android 5.0right away by downloading the Android 5.0 Platform (API level 21), as
well as the SDK Tools, Platform Tools, and Support Package from the Android SDK Manager.
Check out the DevByte video below for more of what’s new in Lollipop!
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